To the left of the fader you have "Strips" and "Show". So you have both capitalized case, lower-case-only, and upper-case-only strewn throughout your layout. And they are for no good reason lower-case only. THEN all the parameters underneath (compression threshold - again cut off in an ugly way, headroom, expansion ratio, etc.) are all centered again. Then Fader and AuDynamicsPro are left-justified (And AuDynamicsPro is cut off because it's not getting resized). Vocal, 2, and 0 (which looks like the null set, not a zero, due to weird width) are all centered. Text styling, justification and clipping is just kooky. And finally the global stereo meters up top are 28 pixels wide. The Meterbridge meters are 28 pixels wide: the Mixer meters are 24 pixels wide, and its stereo channels are 14 pixels wide (and with completely different dB markings as well) The per-instrument meters at the far left are 16 pixels wide The stereo meters above them are for some reason 10 pixels wide, and together they're 22 pixels wide and so don't line up with the mono meters below them. You also seem to have tons of different widget widths. The buttons at the bottom are 32 pixels tall. You also have literally dozens of different button heights. Why do you shorten in some ways by removing vowels, and in others by brute truncation? Speaking which, I presume Iso means "Isolate" while "Grp" means, well, let's assume it doesn't refer to the Grp A4 Synthesizer. Use of whitespace throughout is terrible: for example, look at the placement of the red light snugged up right next to the "Lock" button rather than the Iso button. I count no less than eight different fonts and font sizes on this screen. I do not think it's about prettiness or visual consistency, but visual consistency is certainly a signal that tells us that the other elements in the UI design may be lacking a designer's touch. I think it's a pretty well understood field at this point. I think UI design is all about being consistent across modes, being tolerant, making common things easy to do and easy to discover while still making the less common things possible. So do you have a professional UI designer or not, and who is he? You don't know that we (Ardour) have no UI designer, you just don't like the result of whatever design process we use.
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